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View Poll Results: How many units per selection ?
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12 - Old school all the way
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1 |
7.69% |
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24 - 24 units should be enough for everyone
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2 |
15.38% |
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32-48 Units Per selection
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4 |
30.77% |
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More than 48 units per selection
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0 |
0% |
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Unlimited unit selection , as promised
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6 |
46.15% |

01-31-2008, 01:28 PM
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Member
Newbielisk
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Join Date: Jan 2008
Location: Florida
Posts: 75
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I have the mind set of this..
If your playing sc, your not going to be playing the game for an hour to make an army of 10k in units that will take way too much time.
Although I do not like Command and Concur all that much, they make great use of unlimited units. If you havent played that game you should try it and see how the units work. I mean yes you can sit all day and build, but who in the right mind will let you do this?
Most games I play on sc last anywhere from 7-15 mins, only near the end of a game do i get maxed. The games I need more units on are the games where zerg blocks there entrance, b/c you will stay maxed until the zerg attacks. then you cant build guys nearly as fast as a zerg can.
I want to be able to get like 100 units, attack, while still being able to build with out worrying about ohh im maxed... not to mention say you have templars and your maxed but a good opponent sees your temps and kills them... all of a sudden bam you have no temps and your maxed, now you have to wait for your supply to go down, then build one of the slowest made units, and on top of that wait for his power to charge up... your basically at that point f%^&ed b/c the zerg will just pump you all day long and for you to get the temps flowing again it takes a good min and a half. I am just saying, I run into this problem alot when im 1v1ing PVZ... pretty much the only way to kill a zerg that blocks themselves in is to drop all day, and that is lame.
OK now on to chapter 2 of my book...
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02-01-2008, 01:29 PM
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Member
Newbielisk
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Join Date: Sep 2007
Posts: 51
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i suppose its all about the players prefrence cause me teariz when my dad and i play agianst 6 comp on money map of bgh... we play for a good 2 hours on a game if we can stay alive... and playing against a computer you know they'd have a shit ton and then it would be freaking nearly impossible to live through whatever they sent against you
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02-01-2008, 02:52 PM
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Member
Newbielisk
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Join Date: Jan 2008
Location: Florida
Posts: 75
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It depends CNC3 has unlimited units and it works well, Think though... in a real setting would you have a cap on units to have brought in? "I'm sorry commander were at our max limit!!" just does not make since to me. About playing 6 comps, haha better have a good def  Just think you could have 50 tanks with air support guarding your base. I know you think that it seems like it would not fit into the game well b/c your used to a 200 max. I know that in most sc games I try to make a bunch of differnt types of units but, find once im maxed I cant make the extra units I will need to plan a good attack.
Say im playing Protoss against terran. I am maxed with nothing but dragoons pumping into a guys base, but I realize that I need to make arbitors and temps b/c tanks are owning my dragoons... Im maxed though what can I do to solve this?? well I would have to cancel all the guys building in my gateways and make Arbitors and templars, which in turn stops my flow of dragoons into his base to build tech units... I mean I do this now and usually win but, if there was no max on guys... I would not have to ever worry about ruining my mass. It would make for a much funner battle in my mind. Cuz you can anticipate your enemys move and prepare for it with out worrying about slowing your flow of units being made.
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02-02-2008, 05:39 PM
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Member
Newbielisk
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Join Date: Sep 2007
Posts: 51
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lol yeah but think about like a money map you'd never run out of money or units and the battle would be a constant struggle it would never change.... because you can have as many guys as you want... only if one person is A.) better or the other messes up are you going to make any ground its and with max units playing against 6 computers almost to easy id have like 100-150 tanks sitting there just holding against ground units and then id pump out a ton of turrets for air then i could just max wraiths and go in from behind and kill off all his workers and nexus/command center/hatcherys and then i could just mass whatever i like and blow the crap outta them... playing against computer it makes it too easy but humans it would be different but you could still predict the others movement as you said therefore... you just constantly be fighting knowing the next move the persons going to make and then you just get stuff to counter it... it would never end almost unless you got a lucky move in
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02-03-2008, 11:45 AM
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Junior Member
Newbielisk
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Join Date: Dec 2007
Posts: 13
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32-48.
Sub groups ftw!
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03-03-2008, 05:04 PM
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Junior Member
Guestlisk
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Join Date: Mar 2008
Location: France
Posts: 1
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Unlimited.
It's only use being for movement, it's just not a problem, and it clears slots for true strategic issues.
Anyway you'll still have to micro squads in fights to be efficient.
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03-17-2008, 07:42 PM
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Member
Newbielisk
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Join Date: Jan 2008
Location: Florida
Posts: 75
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well kyu your probably one of the hacking ppl on sc that uses the multi-command hack, a real pro dont need to move all his units at once, and if he does he is quick enough to do it 12 guys at a time
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03-21-2008, 10:42 PM
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Member
Newbielisk
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Join Date: Sep 2007
Posts: 51
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really i can use 12 guys and still do good enough against my enemies... you dont need unlimited slecting for true strategies... seriously i mean think about it.. you might have the mightiest army but only if you know how to use them right can you win and with only 12 units selectable it makes you rely on your ctrl+# grouping and/or your brains not how strong you are which is why i want it to stay the same
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03-31-2008, 07:56 PM
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Member
Newbielisk
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Join Date: Jan 2008
Location: Florida
Posts: 75
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Aslong as you can build more than 200 units, that is the most important. The max selection should be no more that 24, but i hate getting in games where you get maxed out and cant build any more guys... it totally messes up the flow you have going. this is Especially the case with protoss I mean cmon most of their units take up atleast 2 psi, how unfair is it to be up against a good zerg when you have 100 guys to his 200, plus he can pump 10x better? Totally retarded... Zerg can win making 1 unit all game where as for the toss to win they have to make atleast 4 differnt types. 1 being reavers, temps, arbs, and goons.
I say they should make sc2 even more balanced than sc 1 I mean I like to think that i can beat anyone with any race but it is just untrue.. Terran has an advantage against zerg, protoss against terran, and zerg against protoss... It is all mostly early on of course, but most games only last 10 mins. I dont know how many times i have lost to a protoss that did the whole zelot cannon rush when i am terran, or how many times i have lost to a tank push with zerg, and the only way to beat a zerg that chokes in with protoss is you better be dang good with droping!!! the fact is to win alot of games you have to be the race with a better advantage. I hope they fix that in sc 2 b/c I dont want to get cannon rushed by a protoss and have to make tanks within 2 mins thats just not really possible(well it is but you never know if there going to do it or not, so if you go strait tanks you will lose to mass zelots) Atleast all the times i try going fast tanks it seems they mass zelots on me.
Now dont get me wrong when i play 1v1s i play people that are good b/c its more fun in fact i did that whole vgt thing this past season and went like 10-6, not bad i think but the fact was i lost to the same thing every time i lost, if i lost with zerg it was to terran if i lost with toss it was to zerg if i lost with terran it was to protoss(Cannons should cost more dang it!!!) Any way those are the little things that piss me off about sc1 i hope they get fixed in sc2.
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03-31-2008, 07:58 PM
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Member
Newbielisk
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Join Date: Jan 2008
Location: Florida
Posts: 75
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HAHA i got a little off subject there but 24 should be the max period... if you cant think that fast stick with chess or something!
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