Blizzard have launched the
official “BlizzCast” page. In the
first episode, Karune, Blizzard’s RTS community manager, interviews Sam Didier, art director for StarCraft 2.
We’ll focus on the StarCraft relevant information.
Highlights:
* Sam describes StarCraft as more serious, grittier and darker than the WarCraft universe. He says StarCraft is a more focused universe while WarCraft is freer and less constrained (the Panda hero, the
Brewmaster, is a good example).
* The StarCraft 1 Dark Templars were all based on the prototypic
“secret-agent-type-ninja guy” that Zeratul was designed to be. In StarCraft 2, more variation was planned for the different Dark Templar units and a more hardened look was given to the Dark Templar unit itself - Zerg bones and other trophies were added to them.
* About the Zerglings:
“It’s StarCraft II, baby, you know. We don’t want to be doing something we did ten years ago and just doing a 3D version of it.”
* Samwise recommends taking courses in
Max or
Maya if you’re looking to get into the gaming industry as an artist. He says people with multiple skills, such as texturing and modeling, are more highly valued.
The rest of the cast deals with
World of WarCraft. You can read the transcript of both interviews in the
episode 1 page.
For more Samwise Didier, check out these
video interviews from the Leipzig Games Convention.
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From the Starcraft 2 Blog.